Brands
Discover
Events
Newsletter
More

Follow Us

twitterfacebookinstagramyoutube
Youtstory

Brands

Resources

Stories

General

In-Depth

Announcement

Reports

News

Funding

Startup Sectors

Women in tech

Sportstech

Agritech

E-Commerce

Education

Lifestyle

Entertainment

Art & Culture

Travel & Leisure

Curtain Raiser

Wine and Food

YSTV

ADVERTISEMENT
Advertise with us

Wargraphs: The One-Man Gaming Startup That Sold for $54 Million

From a single employee to a $54 million deal: Learn about Wargraphs' journey in the gaming industry, its lucrative self-funded model, and its future plans.

Wargraphs: The One-Man Gaming Startup That Sold for $54 Million

Friday June 16, 2023 , 3 min Read

Wargraphs is a testament to the power of a unique business model and the potential of a one-man startup in the gaming industry. Despite being a single employee venture, the startup has achieved considerable success, garnering attention and an impressive acquisition deal.

Product Offering

At the heart of Wargraphs' success is its popular companion app for League of Legends, named Porofessor. The app is designed to help players track and improve their playing stats. This app serves a critical need in the market, providing players with a tool to enhance their gameplay and climb the competitive ladder.

In addition to its flagship product, Wargraphs also builds analytics for other games such as Legends of Runeterra and Teamfight Tactics. However, the League of Legends business has been its most significant by far. Porofessor has garnered a remarkable 10 million downloads on the Overwolf platform and more than 1.25 million daily active users, considering both platform and direct website traffic.

Self-Bootstrapping and Profitability

One of the most remarkable aspects of Wargraphs is its bootstrapped nature. The startup, led by the mild-mannered Jean-Nicholas, has been entirely bootstrapped, with no outside funding. Despite this, Wargraphs has managed to stay profitable for the majority of its ten-year existence, with revenues reaching €12.3 million in its last fiscal year.

In the current climate where valuations are lower and funding is more challenging to raise, especially for consumer-focused products, Wargraphs' self-funding approach has proved highly lucrative. It serves as an example of how different strategies can be just as, if not more, profitable in the consumer segment.

Positioning in the Gaming Ecosystem

The gaming industry is witnessing a significant shift, with games becoming the center of larger ecosystems of products and services. These ecosystems themselves can become significant areas of value, even when they do not include blockbuster games at their center.

Startups like Wargraphs are leading this evolution, carving out a niche in this burgeoning ecosystem and creating value from services that support the primary gaming industry. In this context, Wargraphs' approach to creating analytics tools for popular games positions it uniquely within the gaming ecosystem.

Future Prospects and Acquisition

Founder Jean-Nicholas, is set to embark on a new venture—a card game to rival Hearthstone. With intentions to self-fund the project and potential hiring in the future, Wargraphs' success has resulted in a significant acquisition. MOBA Networks, an online gaming community company, acquired Wargraphs for up to €50 million. This acquisition signals a milestone for the one-man startup and opens doors for expansion into Asian markets and game analytics. Wargraphs' success highlights the potential of unique business models in the gaming industry, inspiring other entrepreneurs to pursue niche products within the booming gaming ecosystem.